This paper describes some active learning experiences enjoyed by students in the Naval Architecture module, within the Diploma in Marine & Offshore Technology at Ngee Ann Polytechnic.
The following learner-centred e-learning activities were an important part of the success in engaging students in the module.
Ship Simulation Game
In order to generate interest at the onset of the module, ShipSim 2008 (a computer simulation) provides an exciting approach for the students to gain insights into the marine and offshore environment. The students are engaged by the visual, audio, and kinesthetic impact of this software. This greatly enhances their experiential learning as it allows them to explore the characteristics of various marine vehicles in a simulated marine environment.
3-D Modelling Software
Collaborative learning in practical sessions was achieved through computational methods (using 3-D modeling Delftship, and Google SketchUp) followed by discussions in the Blackboard environment. This required team work as students created the physical model of the hull form.
Mindmap Software
CMap (mindmapping freeware) and other variants (e.g. FreeMind) aid the students in developing and reflecting on various aspects of ship construction through a constructivist approach. In this project students are required to do simple research and reflect upon their learning in the form of a mindmap. The student mindmaps are shared with other users online.
Read the complete paper:
» Active Learning in Naval Architecture [PDF, 12 pages, 398 kB]
Copyright © CDIO™. Used with permission.
Author

David Seow Chih Wei is a lecturer in the School of Engineering, Ngee Ann Polytechnic
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