Playing games is generally seen as the opposite of “learning” and “studying. However, in recent years, there has been increasing interest by educators wanting to turn to games as a way of enabling students to be more engaged with the learning process and to take ownership of their learning. In the following paper, Andrew Tan (School of InfoComm Technology) examines teachers’ perception in the adoption of “games” as a learning strategy and how it has been implemented in Ngee Ann Polytechnic.
The use of 3D technology in Engineering Education has allowed for students to experience learning in a more interactive and authentic manner. In this paper, Edmund Low Thian Chye (School of Engineering - Electric Engineering) shares how a virtual relay courseware was develop to create more learning opportunities for his students to practice and develop the competencies and skills that are foundational to their industry.
“Learning by doing” is part of the applied, Learner-centered Learning direction in Ngee Ann Polytechnic. Lecturers are encouraged to design experiences that enable students to engage with the content through actively applying theories and concepts to practice. Dr. Charmaine Lloyd (School of Life Sciences & Technology) has designed a “Learning by doing” activity that would enable students to learn a difficult and content-heavy topic in Immunology in a practical and fun-filled manner.
Mathematics Online – A Learner-centred Tutorial System Developed by and used at Ngee Ann Polytechnic
Mathematics Online (MOL) is an online learning system that was developed by mathematics lecturers from the School of Interdisciplinary Studies (IS) to enable students to be independent and self-directed in their learning of Mathematics. The team from IS-Maths will showcase some of the key features of MOL in this paper.