Navigation
Friday
May132016

USE OF 3D SIMULATION OF PICK-AND-PLACE ROBOTIC ARM FOR TEACHING CONTROLLER DESIGN

mobile devices
One of the challenges in teaching a technical subject like “Control and Automation" module in Electrical Engineering courses is the students’ struggle to translate the concepts learnt into practice. One reason is that students are not able to visualize how the theory would work in practice. One way to overcome this is to provide students with opportunities to “practice” putting the theory into practice. Jaseema Banu & Li Yinbei from the School of Engineering (Electrical Engineering Division) worked together with the Teaching & Learning Centre to design a 3D simulation courseware to allow students to increase students’ opportunity to visualize, practice, and learn.

Click to read more ...

Friday
May132016

INDUSTRY-BASED PROJECT FOR WATER RECLAMATION AND WATER RESOURCES TECHNOLOGY MODULES

mobile devices
Collaboration with Industry allows students to experience first-hand, the issues and demands that “real-world” industry faces while still at the polytechnic. These experiences provide students with opportunities to make links between the content and concepts learnt in the classroom and how these are synthesised and applied in the “real world”. Dr Katayon Saed (School of Design & Environment) worked closely with the industry partners such as Housing Development Board and Ecosoft Pte Ltd to design learning experiences that would enable them to experience working with industry professionals on actual challenges and demands of the industry, thus better preparing them for their future work.

Click to read more ...

Friday
May132016

TEACHING DIGITAL NATIVES USING COMPUTER GAMES FOR LEARNING

mobile devices
“Team Building” is a key concept in the Module on “Organisational Behaviour” under the Diploma in Business Studies. While the features of this concept can be presented through the conventional lecture method, Mario Goh (School of Business & Accountancy) decided that it would be more impactful if the students could experience the concept of “team” and re-designed his lesson such that his students would be experience being part of a team in action through an online game. Read on to find out more about his engaging out-of-classroom experiential learning session in NP’s Studio 27.

Click to read more ...

Thursday
Jan282016

Using Instagram and other online tools for learning : An example from Early Childhood Education

mobile devices
The availability of mobile devices such as laptops and smartphones is sometimes viewed as a distraction to teaching and learning in the classroom. However, there are also lecturers who see the benefits and opportunities of using these readily available technology tools and software to support and engage students in their learning process. Norami Aliza Horon ( School of Humanities & Social Sciences) overcame the challenges of “digital” distractions by infusing technology into her lessons. Click on the link to read how she uses Instagram as one of her teaching & learning strategies.

Click to read more ...